Contracts
For a player to extend his stint at a club, or join a new one, both parties need to reach an agreement and sign a contract. Clubs need to have players under contract to be able to register them in competitions, even when club owners use players for whom they are also the agent.
There are two types of agreements that can be reached in MFL:
1. Contracts
Creating a contract is simple and only requires the club and player representatives to agree upon two parameters.
The duration of the contract
The remuneration package
When creating a contract offer, club owners can also add optional clauses, such as a minimum appearance clause. If the clause isn't met, the club will disburse an additional percentage of its revenue, as specified in the offer, to the player's agent.
Contracts are managed on-chain and can only be created and signed during transfer windows. It is also worth noting that players who are under contract can still change hands. The player NFT can be sold and purchased, but the contractual obligations would remain. Players may only be under contract with one club at any given time.
Contract Duration
The contract duration defines the number of seasons the player will be required to play for the club. The maximum duration is three seasons, and contracts can be renewed during the final season.
Remuneration
Players are given a percentage of the club's earnings in exchange for their services. The Club Owner and Agent must agree on a percentage of all rewards, in $MFL, received by the player's team from competitions to be shared with the player.
Clubs will eventually be able to have multiple teams. When that is the case, the agent will be entitled to the agreed-upon percentage of the rewards earned by the contracted player's registered team, rather than club.
The agreed-upon entitlements will automatically be transferred to the player's Agent as soon as the club receives prizes from competitions the player's team participated in.
Use your budget wisely to maximize your chances of success while keeping a share of the rewards for yourself!
There are no revenue sharing minimums or maximums. A club owner can choose to share 0% to 100% of the rewards with players. When the Club Owner employs players for whom he is also the Agent, the incentive is set to 0% by default.
Contract Termination
Users will be able to terminate contractual relationships by mutual decision. All parties need to agree for the contract to be broken. MFL also reserves the right to alter or terminate contracts in the event users are found to be in breach of the terms of use or have been inactive for an extended period of time.
Early on, reward sharing will be the only form of compensation. Future versions of the game may include alternative remuneration options, such as salaries and bonuses.
2. Pre-Contract Agreements
Pre-Contract Agreements offer a new layer of strategic depth, allowing clubs and agents to plan ahead for upcoming seasons. Unlike standard contracts, which take effect immediately upon signing, Pre-Contract Agreements are forward-looking commitments that only become binding at the start of the next season.
What Are Pre-Contract Agreements?
A Pre-Contract Agreement is a conditional agreement that allows a club and a player’s agent to secure the player’s future transfer before the next season begins. These agreements are ideal for planning rosters, negotiating deals ahead of time, and securing players when the current transfer window is closed.
Key Features of Pre-Contract Agreements
Future-Oriented Commitments
Pre-Contract Agreements take effect at the start of the following season, coinciding with the opening of the transfer window.
Flexibility Before the Season Starts
Either party (the agent or the club owner) can unilaterally cancel a Pre-Contract Agreement at any time before the new season begins.
Once the new season starts, the Pre-Contract Agreement automatically becomes a binding contract, subject to all the rules of regular contracts. At this point, termination requires mutual consent.
Independent of Auto-Accept Rules
Pre-Contract Agreements cannot be auto-accepted, even if the agent’s availability settings allow it for standard contracts.
How Do Pre-Contract Agreements Work?
Negotiation Like regular contracts, Pre-Contract Agreements involve negotiation between the club and the agent. Both parties must agree on the following:
Duration: How many seasons the player will commit to the club.
Revenue Share: The percentage of the club’s earnings from competitions to be shared with the player.
Activation
Once accepted, the Pre-Contract Agreement becomes active at the start of the new season, seamlessly transitioning into a standard contract.
Management
Pre-Contract Agreements are visible in a dedicated view separate from active contracts, helping agents and club owners track their commitments for the next season.
When Can You Use Pre-Contract Agreements?
Pre-Contract Agreements can be initiated around two-thirds of the way into the current season, around Matchday 17. This timing gives clubs and agents a head start on roster planning while still leaving room for regular transfer window activities.
Timing and Processing Order
The conversion of these agreements takes place on Rollover Day, with Pre-Contract Agreements and Auto-Renew Contracts being processed in the order of their acceptation date, starting with the oldest agreements first. This ensures an organized and fair transition to active contracts.
Verification Process: Before converting, each agreement undergoes a verification process to ensure compliance with MFL rules:
Revenue Share Compliance: The agreed-upon revenue share must adhere to game rules (e.g., not exceeding 100%).
Player Limits: Clubs must not exceed the maximum number of allowed players under contract.
Player Availability: Players must not already be under contract with another club.
Failure Handling: If any condition is not met during verification, the Pre-Contract Agreement or Auto-Renew will be cancelled and will not convert into an active contract. This ensures the integrity of rosters and compliance with the game's mechanics.
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