Positions
Where you play someone matters. A lot. MFL uses a positional familiarity system that rewards you for putting players where they belong and punishes you when you don't.

Familiarity Levels
Every player has a primary position and up to two secondary positions. Beyond that, how comfortable they are depends on how close the role is to their primary position.
Primary
0 (no penalty)
Secondary
-1
Fairly Familiar
-5
Somewhat Familiar
-8
Unfamiliar
-20
A -20 penalty across the board on an Unfamiliar position is brutal. It can turn a Rare player into a Common-level performer. Don't do it unless you're truly desperate.
How Familiarity Is Calculated
Key rule: Familiarity is based on proximity to the player's primary position only. Secondary positions do NOT extend the familiarity map.

Here's an example. Say you have a Right Winger (RW) with Right Back (RB) as a secondary position:
RW -- Primary, no penalty
RB -- Secondary, -1 penalty
Positions near RW (like RM, CF) -- graded by proximity to RW
CB, LB, LWB -- still graded by distance from RW, not from RB
Having RB as a secondary doesn't make your player more familiar with other defensive positions. The familiarity radius always centers on the primary position.
Here's what that looks like in practice for Alfons, a Right Winger with Right Back as his secondary position. Even though his secondary position is RB, he doesn't get any advantage playing CB or LB.

Position Categories
ST
Striker
LW
Left Winger
RW
Right Winger
CF
Center Forward
CAM
Central Attacking Midfielder
CM
Central Midfielder
CDM
Central Defensive Midfielder
LM
Left Midfielder
RM
Right Midfielder
CB
Center Back
LB
Left Back
RB
Right Back
LWB
Left Wing Back
RWB
Right Wing Back
GK
Goalkeeper
Secondary Position OVR
Some players have a higher OVR when assigned one of their secondary positions rather than their primary. This happens because of how attribute weights differ by position. A player's raw stats might add up to a higher weighted average at a different position.
Because of positional familiarity, those players may or may not actually perform better in their secondary position (remember the -1 penalty). This phenomenon becomes more common as players progress and their ratings evolve.
Squad Building Tip
Versatility is underrated. A player who can cover two or three roles at -1 or -5 gives you way more tactical flexibility than a specialist who crumbles the moment you move them one slot over. Especially valuable when injuries or fatigue force your hand mid-season.
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