Club Staff
You don't have to run your club alone. MFL lets you invite up to 5 staff members to help manage your operation. Whether you want someone handling transfers while you focus on tactics, or you're bringing in a friend to co-manage things, the staff system gives you real tools to delegate without losing control.

How It Works
Pick a Job Title
There are 9 titles to choose from: Manager, Sporting Director, Head of Recruitment, and more. Pick whichever feels right for the role you're filling.
Important: Titles are cosmetic only. They don't affect what a staff member can actually do. A "Head of Recruitment" with tactics permissions can change your formation just as easily as someone titled "Manager."
Set Permissions
This is what actually matters. You grant access to specific areas of your club:
Contract Offers -- send new contract offers to free agents and other clubs' players
Tactics -- change formations, instructions, match plans, and set pieces
Competitions -- register the club for leagues and cups
Branding -- update the club's name, badge, and visual identity
Social -- manage the club's social presence
Contract Management -- handle existing contracts, renewals, and releases
Staff members can only act in areas you've explicitly unlocked. If you don't give someone tactics access, they can't touch your formation. You stay in control.
Decide Revenue Share
You can offer staff a percentage of the club's competition rewards as compensation. If the club does well, they earn more.
Staff revenue share comes from the same pool as player revenue share. The total across all players and all staff cannot exceed 100%. If your players already eat up 80% of the rev share, you've only got 20% left to split among staff.
Key Rules
You cannot unilaterally fire a staff member. If things aren't working out, you can remove their permissions (strip their access so they can't do anything) or negotiate early termination, but that requires mutual agreement. Even with zero permissions, their revenue share still gets paid. A bad staff hire costs you money for the entire season.
3-Club Limit
Each manager can serve as staff for up to 3 clubs, but they can't staff multiple clubs in the same league. No conflicts of interest.
Full-Season Contracts
Staff contracts run for a full season. This is not a week-to-week arrangement. When you bring someone on, you're locked in together for the duration.
Mutual Termination Only
Early termination requires agreement from both sides. You cannot force a staff member out.
Non-Prorated Rev Share
If a staff member joins mid-season, they receive the full percentage you agreed on, not a reduced amount. A late-season hire at 10% costs you the same as a day-one hire at 10%.
Timing Cutoff
Staff offers are available until the pre-contract period begins each season. Once that window opens, you can no longer send new staff invitations. Get your management team sorted early.
Building Your Team
The staff system opens up some great possibilities:
Delegate your weak spots -- great at tactics but hate scouting the transfer market? Bring in someone who lives for that.
Scale your operation -- running multiple clubs is a lot of work. Staff members let you keep quality high across all of them.
Create real partnerships -- the revenue share model means your staff are invested in the club's success. When the team wins, everybody eats.
Just remember: hiring is easy, firing is hard. Make sure you trust someone before you hand over the keys to any part of your club.
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