Attributes and Rarity

Attributes are the engine under the hood. They determine how a player actually performs on the pitch, and their rarity tier tells you just how special they are.

MFL player attributes
A Rare Left-Back's card, with attribute ratings

The Six Core Attributes

Every player has six stats that define their ability:

Attribute
Abbr
What It Controls

Pace

PAC

Speed and movement

Shooting

SHO

Shot accuracy and finishing

Passing

PAS

Passing precision and crossing

Dribbling

DRI

Ball control and beating opponents

Defense

DEF

Tackling and shot blocking

Physical

PHY

Endurance, duels, and performing under pressure

These six stats combine to produce the player's Overall Rating (OVR), but it's not a simple average.

Overall Rating (OVR)

OVR is a weighted average that depends on the player's primary position.

A striker's OVR leans heavily on SHO, PAC, and DRI. If those stats are high, the OVR reflects it, even if DEF is rock bottom.

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OVR calculation weights per position

Rarity Tiers

A player's rarity is determined by their OVR at minting. Here's how the tiers break down:

Rarity tier designs and OVR ranges
Rarity
OVR Range
Approx. % of Players

Common

32--54

~44%

Limited

55--64

~35%

Uncommon

65--74

~17%

Rare

75--84

~4%

Legendary

85--94

<0.4%

Ultimate

95+

Progression only

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A few things to keep in mind:

  • Percentages shift as players develop. A Common player who grows into 65 OVR becomes Uncommon. The distribution evolves with the game's economy.

  • Rarity affects market value. Higher rarity means higher demand, higher prices, and more impact on the pitch.

Reading Attributes Like a Scout

Don't just look at OVR. A 70-rated midfielder with elite PAS and low DEF plays completely differently from a 70-rated midfielder with balanced stats across the board. The attribute profile tells you how a player fits your system, or doesn't.

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