Contracts
No contract, no player. Contracts are the bridge between agents who own players and club owners who need them on the pitch. Every player on a club's roster got there through a contract negotiation.
Contracts last one season unless auto-renewed.
Signing Players
You find a player you want and send an offer to their agent. The offer includes:
Revenue Share
The percentage of your club's competition earnings that go to the agent. This is the main negotiation lever. Higher-rated players command higher rev share.
Division Eligibility
Which division(s) the player can be registered for. Sets expectations about where they'll compete.
Match Clauses (Optional)
Conditional terms. For example: "If the player doesn't start at least 50% of matches, the club pays an extra 2% rev share."
The agent reviews and either accepts, counters, or declines.
What to Keep in Mind
Revenue share has no minimum or maximum. You can offer 0% to 100%. But low offers won't attract top talent, and high offers eat into your earnings.
When you use your own players (you're both the owner and the agent), revenue share defaults to 0%.
The total revenue share across all players and staff cannot exceed 100%.
You cannot unilaterally terminate a contract. Once signed, you're committed for the season. Choose wisely.
If you don't register your club for the season, all your player contracts are voided. Your players are freed and you lose them.
Minimum Appearances Clause
You can include a Minimum Appearances Clause specifying a minimum number of matches the player must appear in. If you don't meet it, an additional share of revenue goes to the agent at season's end.
Only regular season matches (League + Cup) count toward minimum appearances. Playoff matches are excluded, as all clauses are processed on Reward Day at the end of the regular season.
Placing Your Players
Club owners send you contract offers for your players. You review the terms and decide whether to accept, counter, or decline.
What to Look For
Revenue share is your income. The higher the percentage, the more you earn when the club wins prizes. But clubs with tight budgets may offer less for rotation players.
Division eligibility tells you where your player will compete. Higher divisions mean bigger reward pools.
Match clauses protect your player's playing time. If the club benches them, you get compensated.
Auto-Accept
Transfer windows get hectic. If you're managing a big agency of players, you can't review every offer manually. Auto-accept lets you set predefined conditions on a player (minimum rev share, division requirements, etc.). If an incoming offer meets or exceeds those conditions, it's accepted automatically.
Set your terms, walk away, and let the system handle it.
Auto-Renew
Don't want to renegotiate every single season? Contracts can include an auto-renew clause that extends the deal into the next season under the exact same terms.
Both sides get continuity. The club keeps its squad intact, and the agent doesn't have to worry about finding a new club for that player. If the terms were fair the first time around, auto-renew keeps things rolling smoothly.
Auto-renew contracts are processed on Rollover Day in order of their original acceptance date, oldest first. Before converting, each agreement is verified for compliance (revenue share limits, player limits, availability). If any check fails, the auto-renew is cancelled.
How Contracts End
Season End
When a season ends, contracts expire unless an auto-renew clause kicks in. Players return to free agency and the negotiation cycle starts over.
Mutual Termination
Both the club owner and agent agree to part ways. Maybe the club is rebuilding, maybe the agent has a better opportunity lined up. If both sides agree, the contract is dissolved. Neither side can terminate unilaterally.
MFL reserves the right to alter or terminate contracts if users are found to be in breach of the terms of use or have been inactive for an extended period.
Last updated

